While working at Adult Swim Games I had the opportunity to rework the user experience, user interface, logo, and iconography for the mobile game Tofu Hunter. Although I pitched an extensive reworking of the game, and a promo video to help sell it, the end result was wrought with compromise and disappointment.
As it sat in development limbo, being hemmed an hawed over weekly, I took it upon myself to get immersed in the game and offer up viable solutions to help direct it to a better place. I revisted the first installment of Tofu Hunter and analyzed its gameplay loop to find the best bits. I then played the sequel in development and critically looked at its mechanics to synthesize the following presentation, which lays out an arguably better version of the game than released. Even envisioned the promo for it too!